Act 3: Chernobyl Meltdown

The door opens into a mysterious room. As you walk in, you can feel something starting to materialize in your hands.

"It's the essence of the invisible cannon ball!" cries the boy, suddenly appearing by your side.

"What, the cannon was firing a cannon ball this whole tim-"

"No time to waste. We gotta go"

You grab the boy's arm just as the water floods the room. The world spins. You wake up in front of what looks like a control panel of a secret lair.

"Where are we?" You ask, rubbing your eyes.

"No 4. Reactor, at the Chernobyl Nuclear Power Plant" The boy answers. "The essence of the BFC is locked away in a secret underground bunker below the reactor. To get it, you must first deactivate the six locks. Go on, I believe in you. In the meanwhile, I need to find a way to piece these back together and save SKULE™!"

"Here we go again..." You think, as you look up at the screen.


1: Play Time

2: The Mirror

3: To-Do

4: Crossword

5: Shed a Tear for Fallen Heroes

6: Irrational Colours

As you descend into the bunker, you see a safe sitting in the middle of the hall. On the safe, there is an inscription.

Six beings enter the hall, each bearing a crown.
One by one, each take their seat, a crest to mark their seat.
As all beings sit, one seat remains, unmarked.
You ponder, 'Whose seat is that?'
You soon realise the master of the seat, and you pale in fear.
You scream and run, for there is no salvation for those who walk these halls.


Solution

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