History of the Quest

Click on the headers to go to that year's Quest.


In this year's quest, SKULE™ disappeared! The Questors, along with the help of a mysterious time traveler, must embark on a journey through time to retrieve the three essences of SKULE™ before they disappear forever in history!

This year's quest followed the same format as the previous quests, with three main acts (plus Act 0), each with a Meta Puzzle. The first to complete all meta puzzles was crowned the winner.


This year's Quest was hacked by a mysterious figure, and Questers raced to stop him from ruining Godiva Week. However, in a shocking twist, it was revealed that the Quest was never hacked to begin with, and the "hacker" was actually the Questmasters! What were their motives for ruining Godiva Week? Anger? Jealousy? Or was it an inability to come up with a creative and compelling storyline? It seems that no one will ever know...

No changes were made to the format, but Act 0 also came with a meta puzzle to introduce the concept to new Questers.


An investigation into your lab partner's sudden disappearance uncovers a treacherous plot to steal the Cannon, masterminded by none other than David Boroto, Mr. Blue and Gold! This year's Quest kept the team registration system introduced last year, allowing friends to win together. No dramatic changes were made to the format, but the final Act adopted a linear model as a nod to the Quest's past.


Questers this year were approached by an aging professor to uncover one of the greatest mysteries of Skule. The Quest's structure was similar to past years, but participants were able to sign up individually or as a team of up to three people. Squaring off against other teams, it's a race to see who can discover the buried secrets first. However, one has to wonder: is something so well-hidden meant to be found?


The shadowy Godiva Industries took over the Quest this year and, unlike past years, questers were encouraged by the mysterious Nobody to find hidden parts of the website and unravel the secrets behind the group. The Quest itself adopted the style and three-phase format of the past few years, but sweeping changes were made to the backend of the site.

Questers uncovered more and more of the Godiva Industries conspiracy by finding the company login page hidden within the site and using those credentials to infiltrate the employees' email inboxes. This culminated in the shocking revelation that Godiva Industries' president was none other than our beloved Rhonda Meek! The first person to confront Rhonda in her office with irrefutable proof of her involvement in Godiva Industries was rewarded with the title of Godiva's Quest 1T5 champion.


Once again using the lovely 1T1 backend and style, this year's Quest contains 21 puzzles arranged into three phases. Designed for the first time by a Chem, the puzzles are meant to move away from a computer and cryptology basis, and are based on problem-solving, logic, and maybe a little dumb luck.


The back-end reuses 1T1 code again. The Quest started on December 21, 2012, the alleged end of the world. Therefore, the theme this year is to find the Godiva's Ark, which has a similar function as the Noah's Ark (to prevent the world from ending, basically). The Godiva's Ark is hidden in one of the Engineering buildings and the first person that finds the Ark will be the winner. There are 3 stages, 21 puzzles in total. Will you find the Ark to save us all?


The back-end reuses 1T1 code and much of the styling is reused. There are 23 puzzles in total arranged in 3 stages. Automatic emailing has been disabled (I couldn't get it to work), so batch emails will be sent to notify new stages being unlocked. Meta-puzzles are reintroduced in this quest.


This Quest was run by Evangelos Staikos, who had already previously co-run the 0T8 Quest. The back-end reused 0T9 code allowing for automatic registration. The puzzles were built in Flash. There were 26 puzzles in total this year, the most of any quest to date by far. The puzzles were organized into 3 stages and included a clicking escape puzzle. There was no meta-puzzle and the winner had to solve all 26 puzzles to win.


This Quest returned to a linear model, and was similar to online challenges like the Tim Tang Test and notpr0n. Registration returned to the traditional method of filling out a form, and user progress was not tracked. Puzzles included hidden text in images, clever riddles, and a clue inside the Beast.


Without a doubt, this was one of the nicest looking Quests ever made. It also made huge improvements to the back-end. Up until this point registration was dealt with by the Quest Master. This Quest had automated user registration, generating aliases for each participant to be used when submitting answers. On top of that, you could see which users had solved what puzzles on their automatically updated scoreboard. There were 16 puzzles to be solved, using a wide variety of puzzle types. The first 9 puzzles could be solved in any order, however the 9th puzzle was easier after solving the first 8. Clues to help solve the 9th were emailed to the participants once they solved each of the puzzles leading up to the 9th. Upon solving each puzzle in the last batch of puzzles, participants were emailed a section of a lock combination. The final puzzle gave the location of the locker, and inside were instructions to phone the QuestMaster to claim victory.


This Quest was unique in that no one knew who the Quest Masters were until the final puzzle. The Quest was run as an ARG, where participants got instructions from an unknown person, identified as 'Godgifu of Mercia' a couple puzzles in. This is the first Quest to use instant-feedback for correct answers, as well as IP logging to detect cheating, and puzzles built in Flash. It featured 14 online puzzles (more than double the amount of most years), and a run-around portion where participants got information on where and when the final puzzle was. Puzzles ranged from simple decryption to piecing together images on the plasma screen. At one point participants had to answer a public phone at a certain time, and were given instructions from a pre-recorded computer message.


This year's Quest followed suit from the previous year's, using an overall story to link the puzzles together. However, with the graphics help of Henry Cheung (B&G co-chair with John McLeod that year, and the designer of the still-used godivaweek.skule.ca layout), each puzzle was stored as an image, and additional visual clues were embedded in the image. This Quest led participants around campus, and each puzzle solution was a piece of the final puzzle, which required participants to find a specific book in the SF library to win.


Up to this point, the Quest was just a bunch of puzzles thrown together. This year the puzzles were all linked together with an overall story, taking participants to various buildings around campus in the story. The order the buildings were visited was the solution key to the final puzzle. This was the last year where participants would bribe the Quest Master for hints to the puzzles. Some of the puzzles required participants to piece together further instructions from the text on landmarks, such as the 0T5 wall in the SF atrium which had the verses of Godiva's Hymn.


The Quest this year was styled after the 'Keeper of the Bridge of Death', from Monty Python and the Holy Grail. It was 5 puzzles, including a euchre-based puzzle and a question about the air-speed velocity of a swallow. This was the last purely text-based quest.


This Quest incorporated music trivia and word searches into puzzles. The winner had to perform The Tale of Mr. Morton by Schoolhouse Rock near the Union subway station. They brought some instruments down and played during the evening rush.


The puzzles in this Quest were all cryptographic in nature. In order to claim the prize however, the winner had to sing Bust a Move at Eglinton Station.

Past Winners and Questmasters

Year Winners Quest Master
0T3 1st) Don McAuslan Andrew Overholt
0T4 1st) Andrew Overholt Don McAuslan
0T5 1st) Cameron Fraser & Evangelos Staikos John McLeod
0T6 1st) Luke Wesley Cameron Fraser & Evangelos Staikos
0T7 1st) Robert Nesci Igor Denisov
0T8 1st) Sanae Rosen*
2nd) Tommy Liu
Evangelos Staikos & Ian Swartz
0T9 1st) Evangelos Staikos* & Ian Swartz*
2nd) Benjamin Schmidt
Tommy Liu
1T0 1st) Evangelos Staikos*
2nd) Alvin Ho
Kathy Grycko & Kevin P. Siu
1T1 1st) Ian Swartz*
2nd) Alvin Ho*
3rd) Victor Zhang
Evangelos Staikos
1T2 1st) Evangelos Staikos*, Ian Swartz*, Alvin Ho*
2nd) Ang Cui
3rd) Vanessa Di Battista & Garry Carr
Victor Zhang
1T3 1st) Evangelos Staikos*
2nd) Ryan Wills
Ang Cui
1T4 1st) Andrew Nestico
2nd) Abhinav Ramakrishnan, Steven Berios, & Emil Kerimov
Ryan Wills
1T5 1st) Colin Parker
2nd) Olga Bondarev, Nicholas Chin, Milan Maljkovic, and Kevin Rupasinghe
Andrew Nestico
1T6 1st) Shuyi Wu & Borren Moe
2nd) Connor Smith, Fan Guo, Tania Albarghouthi
3rd) Larry Kei, Crystal Liu, Prangon Swachha
Colin Parker, Olga Bondarev, Milan Maljkovic, Nicholas Chin and Brandon Norberto
1T7 1st) Yuming Lei, Oscar Liang, Wendy Wang
2nd) Tania Albarghouthi, Fan Guo, Connor Smith
3rd) Brandon Lista, Diana Pesce, Natalia Sydorenko
Shuyi Wu & Borren Moe
1T8 1st) Shuyi Wu
2nd) David Ma, Cindy Lian, Rebekah Kim
3rd) Connor Smith, Fan Guo, Tania Albarghouthi
Oscar Liang & Yuming Lei
1T9 1st) Ian Hansen, Olga Bondarev, Shuyi Wu
2nd) Larry Kei, Prangon Swachha, Sourabh Das
3rd) Alex Li, Andrew West, Tony Liao
Cindy Lian, David Ma, Jeffrey Nguyen, Rebekah Kim