You're not supposed to get this error. If you weren't doing anything nefarious, contact the Questmaster. On the other hand, if you were doing something nefarious, don't do it again.

The Quest is now over!

Thank you for participating! All solutions have now been posted. Congratulations to our top 4 teams:

  1. Whitechalk
  2. The Ineligibles
  3. Dank Auto
  4. The Middle Ear

Since the top three teams have been Questmasters before and/or graduated, The Middle Ear is the winner!

Epilogue

You do the hokey pokey and, indeed, you turn yourself around. The machine’s hammer delivers one last THUD before grinding to a halt.

"It's you!" the guard exclaims. "This was all your doing? Walking around the gallery must have just been a distraction to set this up. What was the point of all this?"

.

.

.

Well? You heard her. After all, you did build the thing. Perhaps it was an engineer's take on the assignments you were struggling with? Or maybe it was to make a point about mass media and mechanized content production. Maybe weird reflexive storytelling is a cheap way of ignoring loose ends. In the end, only you really know.

A Night at the Museum

Welcome! The Godiva Gallery Museum Institute of Art Centre houses Skule™'s largest collection of fine art, works-in-progress, works-in-stasis and modern thinkpieces. It is home to several artists in residence and the world-renowned Fine Art Revival Team. Have a look around - there's something here for everyone.

Important Information

What is Godiva's Quest?

Godiva's Quest is an annual puzzle hunt for undergraduate engineering students. Held over the winter break, it challenges students to compete to solve a series of increasingly difficult puzzles. Anyone may attempt the Quest, but it takes ingenuity and perseverance to complete it. The first team to complete the Quest will be crowned the Quest Champion - will it be you?

Format

The Quest is divided into four exhibits. Each exhibit will contain a set of puzzles along with a meta-puzzle. To complete the Quest, you must solve the four meta-puzzles. However, unless you solve most (or perhaps all) of the puzzles in an exhibit, you may find it impossible to solve the meta-puzzle.

Exhibit 0 has been released already. You may notice that all of them lack instructions. This is intentional - you have to figure out what to do. Analyze all the information given, as anything may be a clue in disguise; consult online resources (i.e., Google); and when in doubt, just try something. Answers are always an alphanumeric word or phrase, contain no punctuation, and are case-insensitive.

Exhibit 1 will be released on Wednesday, December 18th. Subsequent exhibits will be released on the following Mondays.

The winner is the first team to complete the Quest. If no team has completed the Quest by 11:59 PM on January 6th, the winner will be the team who has solved the most puzzles.

New this year: For exhibit 0 you can try guesses without having a verified Team ID. For later exhibits you must have a registered and verified team.

Prizes

The first eligible team to complete the Quest will win the glory and honour of being crowned the Quest Champion, and will also become one of the three judges of Godiva Week's Ye Grande Olde Chariot Race. As well, they will inherit the title of Questmaster(s) 2T0 and the opportunity to design the next Godiva's Quest!

Hints

Teams will start with three hints and will earn one extra hint for solving the Exhibit 0 meta-puzzle. Hints may be used at any time. To request a hint, send an email to the Questmasters at quest@skule.ca. Let us know which puzzle you need help with and what progress you have made, and we will do our best to give you a nudge in the right direction. Please note that the only way to request hints is via email; asking us for help in person or on Facebook is forbidden.

Eligibility

All undergraduate students with a valid UToronto email address may participate in the Quest. However, to be eligible to win, a team must contain at least one student who is currently enrolled in the Faculty of Applied Science and Engineering at the University of Toronto. Furthermore, past Questmasters are ineligible to win.

You are encouraged to register for the Quest as a team of up to three people. Prior to the release of Act 2, you may email us to make changes to the membership of your team, or request that teams be merged. Please note that if two teams are merged, the number of hints used will be summed. If this number exceeds the amount allotted to the team, the team merge will not be allowed.

Collaboration with other teams and individuals is strictly prohibited, as it gives some teams an unfair advantage and makes it difficult to select a single winning team. Violation of this rule may result in disqualification.

Contact Us

To make changes to your team, request hints, or ask for any rule clarification, please contact the Questmasters at quest@skule.ca.