Door Unlocking Adventure
After blacking out at the end of the last act, you wake up in Horatio's office, head pounding. You find a note:
"My apologies for using such unorthodox means to shut you down. You were getting too close and I
could not let you stand between the treasure and me. I have burned many bridges on my search for
Haultain's secret. Well... perhaps not bridges, but they were definitely Fleming if you know what I
mean.
Clearly I was mistaken before. It is without question now that the treasure must be buried under the
Skulehouse, where the Medical Science Building now rests. And I won't find it while that building
stands.
You've helped me, so I had not the heart to kill you, but you are too feeble-hearted for what's to
follow. I cannot let you run around free and risk you interfering with my plans. However, you can
expect a glowing recommendation should your next employee use me as a reference.
Farewell, and thanks for your help. I'm off to burn the right building this time.
H. O. B."
You immediately go to the door and realize it is locked. There is a small electronic keypad which is the only way to open the door. The door bears the inscription:
Four make one
The one is key
Open the boxes to open me
Solution
View SolutionYou notice there are four safes, one in each corner of the office.
You begin to examine your surroundings more closely to find the combinations that would open them.